Ron Francesangelo

game design portfolio

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I build worlds, design games & write stories.

You can check out some of my work below. Thanks for visiting!

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"The game is beautiful and ingenious."

- Mystery Detective Society

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"This Was One Hell Of A Treasure Hunt."

- Armchair Escapist

player comments

"...absolute gold for nerds everywhere"

"I am completely ecstatic over this"

"a HUGE hit"

"loved it to the moon!"

"staggeringly good"

"Made me feel like a proper treasure hunter."

"It is SO much fun."

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Quick Bio

I earned a BFA in computer art from Bowling Green State University’s art school where I mainly used Maya, Adobe Photoshop, Premiere & After Effects. Before graduation, I started an independent film production company and worked on films/special fx for several years. During that time I also designed a huge pen & paper RPG, finished an epic fantasy-adventure novel and did creative writing for a video game company. Since then, I’ve designed & published critically-acclaimed tabletop games and am in different stages of development on a handful more. I’m now learning Unreal Editor 4 & Unity.

For more information, you can Email Me, visit my LinkedIn profile or view my Resume.

PORTFOLIO

Legend: A Game of Maps, Part I

Description: Tabletop treasure-hunting & code-breaking game

Role: Creator/Game Designer

My Work: Conceived, created & published. Wrote historical fiction. Designed intricate puzzles/riddles. Created digital art and hand-crafted maps. Created website and Etsy store. Presented at gaming conventions. Continue to sell games.

When: 2013 – Present

Status: Complete

Legend: A Game of Maps, Part II

Description: Tabletop treasure-hunting & code-breaking game

Role: Creator/Game Designer

My Work: Conceived, created & published. Wrote historical fiction. Crafted elaborate, multi-layered puzzles, riddles and story lines. Created digital art & hand-crafted elements. Continue to sell games.

When: 2016 – Present

Status: Complete
legendagameofmaps.com

Read about my design process here

QUICKSTEEL

Description: Two-player dueling card game simulating fencing combat and strategy 

Role: Creator/Game Designer

My Work: Conceived and created game. Prototyped and game tested. Recruited and directed artist. Built website. Developed and launched Kickstarter campaign.

When: 2018 – 2019

Status: Complete
quicksteelgame.com

Read about my design process here

THE LAST CHILD

Description: 454-page fantasy adventure novel

Role: Writer

My Work: Conceived story. Developed world history. Plotted character arcs. Wrote novel.
Revised several drafts. Composed query letters and synopsis. Submitted to literary agents.

When: 2012

Status: Complete

Read about my creative process here

DARK HORIZONS UNIVERSE

Description: science fiction pencil & paper role-playing game (RPG)

Role: Content Designer/Writer (Contract)

My Work: Created story, weapons and equipment for new alien race. Worked within pre-established IP. Conducted research and developed backstory.

When: 2008

Status: Complete

Read about my design process here

SHARD

Description: Fantasy pen & paper role-playing game (RPG)

Role: Lead Game Designer, Writer

My Work: Led creation of all game content. Conceived story. Collaborated in highly detailed world-building. Directed twenty-three artists. Created world maps.

When: 2005

Status: In Development
Read about my design process here

All work © Ron M. Francesangelo, except Dark Horizons Universe © Max Gaming Technologies